A downloadable game


Commodore Chaw stares at you from across her beat up navy-issue metal desk, taking a long drag from her cigarette and ashing it into the antique tray to her left.

She leans back in her chair and stares you in the eyes.

“Lieutenant, there’s no other way to say this - with the death of your Captain, there’s nobody else qualified to command your boat. I wish this was under better circumstances, but you did an admirable job getting her back home - you saved 34 lives, and that’s no small feat… so we’re giving you command.

“I’ve been authorised to issue you a battlefield commission to Lieutenant Commander, and you’re going to take her out on the next war patrol the moment the repairs from that last attack are fixed. FTL drives will be up tomorrow, and you should be able to requisition the missing torpedoes and reactor fuel you’ll require.

League gunboats and corvettes are still out there in the quadrant, threatening colonies all over the place. We can’t have valuable war hardware sitting around until we can get a commander transported in to take the job. I wish I could give you time to grieve the Captain but… war is what it is.

“Get out there, Lieutenant Commander - and do your squadron proud.”

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Deck & Conn is a military sci-fi space ship command game - a spiritual re-imagining of 1971’s classic Star Trek mainframe game (and its successors such as Super Star Trek and EGA Trek).

It’s a “missing 1990s Microprose game” - intended to give the vibe of a late ‘80s or early ‘90s Microprose military sim, but borrowing the core combat mechanics of one of the oldest and most perseverant strategic space games ever created.

The meta-game has been updated, of course - adding a system designed to feel like you’re taking our submarines on war patrols, but in an “outer-space” that’s fifteen minutes into the future of 1986.

The game is in active development now, just about to hit alpha.

You can read the live development log over on my web site here.

Development log

Comments

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Super Star Trek was one of the first games I played; I’m going to love this. Hope it gets further development!

It absolutely will. Watch this space. 😊 

In fact... about two weeks? There will be news!

Can't wait to hear how it's progressing! Looks AWESOME!!!

Is this still in development?

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It's presently on hold as I am looking at resources to develop it further. Hopefully there will be updates in the coming months - things are looking hopeful. Worst case scenario is I will move back onto it once my current dungeon crawler is released.

Hello Elissa! Holy crap this looks awesome! :o 

I recently discovered a love for modempunk and old Microprose games, and I can't wait to see more of this!

I read in your devlogs that you're  essentially at alpha. If you ever need a tester, consider myself interested in the position!

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Thanks! I am at Alpha and I'm currently figuring out next steps with the game, in discussions with a few people. 😊 I will post more when I decide where my next steps lead and what I need!

This look very interesting indeed! Absolutely love the retro-future aesthetic.

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Thanks! I grew up getting used to retro-future meaning 15-minutes-into-the-future-of-1960, but given I grew up in the '80s and '90s I'm SO much more interested in that sort of 15-minutes-into-the-future-of-1988 "Modempunk" look!